Date of Award
2013
Publisher
North Dakota State University
Document Type
Master's Paper
Degree Awarded
Master of Science (MS)
Program
Computer Science
Department
Computer Science
College
Engineering
Faculty Advisor
Nygard, Kendall
Description
The most beautiful, mysterious movements of bird flocks have always amused the human and led his thinking towards what makes these complex movements possible. This paper discusses the simulation of such bird behavior based on Craig W. Reynolds’s work on bird flocking, satisfying three main objectives and trying to mimic the natural behavioral characteristics of the flock in various circumstances using Netlogo5.1. Objective One: To develop working software that simulates movement for a flock of birds using agent-based modeling in a two-dimensional world. Objective Two: To direct the flock towards forage grounds while sustaining the wind and obstacles affecting the flock’s propagation. Objective Three: To introduce a predator into the world, study, and simulate the flock’s escape behavior.
Recommended Citation
Byrisetty, Naga Chaitanya, "Agent-Based Modeling to Simulate the Movement of a Flock of Birds" (2013). Computer Science. 226.
https://digitalcommons.ndsu.edu/computer-sci/226
Rights
NDSU Policy 190.6.2
Rights Link
https://www.ndsu.edu/fileadmin/policy/190.pdf
Handle Identifier
https://hdl.handle.net/10365/22769