Date of Award

2019

Publisher

North Dakota State University

Document Type

Master's Paper

Degree Awarded

Master of Science (MS)

Program

Computer Science

Department

Computer Science

College

Engineering

Faculty Advisor

Nygard, Kendall

Description

The goal of this paper is to bring the basic awareness of cybersecurity among students so that they do not become a victim of cybercrime. Studies show that cybersecurity serious games support multiple well-established perspectives of learning and have the potential to motivate individuals to learn by keeping them in a state of flow. Educators use the Bloom’s revised taxonomy, as it provides an effective method for the students who are learning a topic. Bloom's revised taxonomy identifies six cognitive levels, starting from basic steps in learning to the more advances steps. This paper includes developing a game called DodgeTheThreats that provides some useful tips on basic cybersecurity. By making use of a serious game that incorporates Bloom’s taxonomy of learning, it is possible to have a very effective learning tool for the students and thereby raise the awareness of cybersecurity.

Rights

NDSU Policy 190.6.2

Rights Link

https://www.ndsu.edu/fileadmin/policy/190.pdf

Handle Identifier

https://hdl.handle.net/10365/29222

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