Date of Award
2019
Publisher
North Dakota State University
Document Type
Master's Paper
Degree Awarded
Master of Science (MS)
Program
Computer Science
Department
Computer Science
College
Engineering
Faculty Advisor
Nygard, Kendall
Description
The goal of this paper is to bring the basic awareness of cybersecurity among students so that they do not become a victim of cybercrime. Studies show that cybersecurity serious games support multiple well-established perspectives of learning and have the potential to motivate individuals to learn by keeping them in a state of flow. Educators use the Bloom’s revised taxonomy, as it provides an effective method for the students who are learning a topic. Bloom's revised taxonomy identifies six cognitive levels, starting from basic steps in learning to the more advances steps. This paper includes developing a game called DodgeTheThreats that provides some useful tips on basic cybersecurity. By making use of a serious game that incorporates Bloom’s taxonomy of learning, it is possible to have a very effective learning tool for the students and thereby raise the awareness of cybersecurity.
Recommended Citation
Kulkarni, Vikas Krishnarao, "Basic Cybersecurity Awareness Through Gaming" (2019). Computer Science. 324.
https://digitalcommons.ndsu.edu/computer-sci/324
Rights
NDSU Policy 190.6.2
Rights Link
https://www.ndsu.edu/fileadmin/policy/190.pdf
Handle Identifier
https://hdl.handle.net/10365/29222