Date of Award
2018
Publisher
North Dakota State University
Document Type
Master's Paper
Degree Awarded
Master of Science (MS)
Program
Computer Science
Department
Computer Science
College
Engineering
Faculty Advisor
Slator, Brian
Description
This paper describes a CIRCLE-Geocaching extensible system played for the purpose of rehearsal learning. The system operates over a classification tree built by an instructor or a group of students engaged in classification, identification and learning of real world objects. Geocaching involves gathering specimens, naming specimens, recording GPS coordinates, and performing experiments on each specimen. It is assumed that student motivation is increased, as it is an outdoor activity to locate specimens using coordinates, allowing students to learn about features during game play. Implementation of this game draws on the Model, View and Template architecture (MVT). Client software is a series of web-based interfaces to complete each task, and supports formal interaction between instructor and students through faculty and student accounts. Data pertinent to project is stored on CIRCLE server, an NDSU Linux platform. Project Data is served through a series of messages implemented using the JavaScript Object Notation (JSON).
Recommended Citation
Agasaladinni Reddy, Prabhakara Reddy, "A Circle-Geocaching Game Based on Classified Specimens" (2018). Computer Science. 15.
https://digitalcommons.ndsu.edu/computer-sci/15
Rights
NDSU Policy 190.6.2
Rights Link
https://www.ndsu.edu/fileadmin/policy/190.pdf
Handle Identifier
https://hdl.handle.net/10365/29126