Date of Award
2013
Publisher
North Dakota State University
Document Type
Master's Paper
Degree Awarded
Master of Science (MS)
Program
Computer Science
Department
Computer Science
College
Engineering
Faculty Advisor
Slator, Brian
Description
The NDSU Virtual Cell game is a role-based, multi-user computer game developed to aid in learning cellular concepts in biology. It is developed using client/server architecture with Lambda-Moo as a server and web-based Java swing applet as a client. The Lambda-Moo (Legacy) Virtual Cell has several limitations, including development environment, performance, and maintenance. Therefore, a new virtual-cell system was developed using the Java-Moo framework to overcome the limitations of the legacy systems. The focus of this paper is to propose, design, and implement two strategies to perform functional conformance testing between the legacy and new Virtual Cell gaming system. The Automated Testing Strategy performs simulation-based testing by automating the game play using XML test cases as an input. The Record and Replay Test strategy captures the test cases of the Virtual Cell (Lambda-Moo) in an XML document and executes them in the newer version (Java Moo).
Recommended Citation
Dandey, Santosh Raj, "An Automated Testing Framework for the Virtual Cell Game" (2013). Computer Science. 23.
https://digitalcommons.ndsu.edu/computer-sci/23
Rights
NDSU Policy 190.6.2
Rights Link
https://www.ndsu.edu/fileadmin/policy/190.pdf
Handle Identifier
https://hdl.handle.net/10365/23082